Vindrola, Pedro Gabriel (2024) Immersive Experiences and Mixed Reality: A new universal taxonomy and its pathways in construction engineering. [Tesi di dottorato]

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Tipologia del documento: Tesi di dottorato
Lingua: English
Titolo: Immersive Experiences and Mixed Reality: A new universal taxonomy and its pathways in construction engineering
Autori:
Autore
Email
Vindrola, Pedro Gabriel
pedrogabriel.vindrola@unina.it
Data: 11 Dicembre 2024
Numero di pagine: 256
Istituzione: Università degli Studi di Napoli Federico II
Dipartimento: Ingegneria Civile, Edile e Ambientale
Dottorato: Ingegneria dei sistemi civili
Ciclo di dottorato: 37
Coordinatore del Corso di dottorato:
nome
email
Papola, Andrea
papola@unina.it
Tutor:
nome
email
D'Agostino, Pierpaolo
[non definito]
Data: 11 Dicembre 2024
Numero di pagine: 256
Parole chiave: Mixed Reality Interactive AR AR for data-sharing Taxonomy Immersive Experiences
Settori scientifico-disciplinari del MIUR: Area 08 - Ingegneria civile e Architettura > ICAR/17 - Disegno
Informazioni aggiuntive: La tesi di dottorato appartiene al ciclo 37, non al 36
Depositato il: 21 Ott 2025 13:17
Ultima modifica: 09 Ago 2026 05:59
URI: https://www.fedoa.unina.it/id/eprint/16449

Abstract

This research explores the rapidly evolving field of Immersive Experiences and Mixed Reality (MR) and their transformative implications for construction engineering. As digital technologies become more integrated into various sectors, understanding MR is increasingly crucial. This work proposes a new universal taxonomy, tackling the conceptual ambiguities that have historically slowed the field’s progress. The study, which begins with a comprehensive review of MR technologies, traces their origins from the 1960s to the present day. It highlights significant milestones, including the introduction of head-mounted displays (HMD) and the democratization of the technology’s applications, showcasing how these advancements have influenced the MR. This historical context is fundamental in construction engineering, where challenges like sustainability and efficiency call for innovative approaches. A key contribution of this thesis is the development of a robust classification system that incorporates three essential dimensions: immersion, coherence, and world autonomy. This taxonomy provides a clearer framework for understanding MR and categorizing immersive experiences. Then, by employing experimental methods and creating interactive Augmented Reality (AR) apps, it is proved how data sharing and interactivity can improve construction processes. Through four experiments, this thesis explores the development of practical interactive AR applications for construction by leveraging a combination of visual and traditional scripting algorithms, highlighting how immersive technologies enhance real-time decision- making and facilitate collaboration among stakeholders. The findings reveal that by enabling real-time manipulation of digital assets in situ, these applications not only improve workflow efficiency but also facilitate a deeper understanding of the interconnection between physical structures and their digital counterparts In conclusion, this thesis bridges theoretical concepts with practical applications, contributing to the academic conversation around MR while offering actionable insights for the industry. The findings feature the potential of MR technologies to revolutionize construction, providing innovative solutions to contemporary challenges and the groundwork for future research in this dynamic field.

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