Lopez, Giorgio (2015) Digital FPGA Circuits Design for Real-Time Video Processing with Reference to Two Application Scenarios. [Tesi di dottorato]

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Item Type: Tesi di dottorato
Resource language: English
Title: Digital FPGA Circuits Design for Real-Time Video Processing with Reference to Two Application Scenarios
Creators:
Creators
Email
Lopez, Giorgio
giorgio.lopez@unina.it
Date: 31 March 2015
Number of Pages: 110
Institution: Università degli Studi di Napoli Federico II
Department: Ingegneria Elettrica e delle Tecnologie dell'Informazione
Scuola di dottorato: Ingegneria dell'informazione
Dottorato: Ingegneria elettronica e delle telecomunicazioni
Ciclo di dottorato: 27
Coordinatore del Corso di dottorato:
nome
email
Riccio, Daniele
daniele.riccio@unina.it
Tutor:
nome
email
Napoli, Ettore
UNSPECIFIED
Date: 31 March 2015
Number of Pages: 110
Keywords: FPGA, RTVP, Real Time, Video Processing, Image Processing, CDVS, CCSDS-123, Fast Lossless, SIFT
Settori scientifico-disciplinari del MIUR: Area 09 - Ingegneria industriale e dell'informazione > ING-INF/01 - Elettronica
Area 09 - Ingegneria industriale e dell'informazione > ING-INF/05 - Sistemi di elaborazione delle informazioni
Aree tematiche (7° programma Quadro): TECNOLOGIE DELL'INFORMAZIONE E DELLA COMUNICAZIONE > Macchine "più intelligenti", servizi migliori
SPAZIO > Applicazioni "space-based"
Date Deposited: 07 Apr 2015 11:48
Last Modified: 08 Oct 2015 07:10
URI: http://www.fedoa.unina.it/id/eprint/10491
DOI: 10.6092/UNINA/FEDOA/10491

Collection description

In the present days of digital revolution, image and/or video processing has become a ubiquitous task: from mobile devices to special environments, the need for a real-time approach is everyday more and more evident. Whatever the reason, either for user experience in recreational or internet-based applications or for safety related timeliness in hard-real-time scenarios, the exploration of technologies and techniques which allow for this requirement to be satisfied is a crucial point. General purpose CPU or GPU software implementations of these applications are quite simple and widespread, but commonly do not allow high performance because of the high layering that separates high level languages and libraries, which enforce complicated procedures and algorithms, from the base architecture of the CPUs that offers only limited and basic (although rapidly executed) arithmetic operations. The most practised approach nowadays is based on the use of Very-Large-Scale Integrated (VLSI) digital electronic circuits. Field Programmable Gate Arrays (FPGAs) are integrated digital circuits designed to be configured after manufacturing, "on the field". They typically provide lower performance levels when compared to Application Specific Integrated Circuits (ASICs), but at a lower cost, especially when dealing with limited production volumes. Of course, on-the-field programmability itself (and re-programmability, in the vast majority of cases) is also a characteristic feature that makes FPGA more suitable for applications with changing specifications where an update of capabilities may be a desirable benefit. Moreover, the time needed to fulfill the design cycle for FPGA-based circuits (including of course testing and debug speed) is much reduced when compared to the design flow and time-to-market of ASICs. In this thesis work, we will see (Chapter 1) some common problems and strategies involved with the use of FPGAs and FPGA-based systems for Real Time Image Processing and Real Time Video Processing (in the following alsoindicated interchangeably with the acronym RTVP); we will then focus, in particular, on two applications. Firstly, Chapter 2 will cover the implementation of a novel algorithm for Visual Search, known as CDVS, which has been recently standardised as part of the MPEG-7 standard. Visual search is an emerging field in mobile applications which is rapidly becoming ubiquitous. However, typically, algorithms for this kind of applications are connected with a high leverage on computational power and complex elaborations: as a consequence, implementation efficiency is a crucial point, and this generally results in the need for custom designed hardware. Chapter 3 will cover the implementation of an algorithm for the compression of hyperspectral images which is bit-true compatible with the CCSDS-123.0 standard algorithm. Hyperspectral images are three dimensional matrices in which each 2D plane represents the image, as captured by the sensor, in a given spectral band: their size may range from several millions of pixels up to billions of pixels. Typical scenarios of use of hyperspectral images include airborne and satellite-borne remote sensing. As a consequence, major concerns are the limitedness of both processing power and communication links bandwidth: thus, a proper compression algorithm, as well as the efficiency of its implementation, is crucial. In both cases we will first of all examine the scope of the work with reference to current state-of-the-art. We will then see the proposed implementations in their main characteristics and, to conclude, we will consider the primary experimental results.

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